Manufacturing Simulator

Guiding domain experts through complex simulation.

Engineering Software

B2B

Leadership

UX/UI

This case study is based on professional experience under NDA, so visuals are blurred on purpose. The content reflects my design approach and decision‑making. For details, reach out to me directly.

Role

Lead Product Designer (full-time, sole designer)

Team

  • Project Manager

  • Customer Experience specialists

  • Developers and architects

  • Me

Platform

Desktop

Duration

10 months

Intro

From scattered dialogs to one guided workspace

Intro

From scattered dialogs to one guided workspace

Domain experts work in a feature-heavy simulation platform. The existing tool was fragmented and overloaded: inconsistent UI patterns across modules, overloaded toolbar, dialog-based interactions, without an established design plan.

I redesigned the interaction model around a structured, step-based workflow and brought design into roadmap planning, transforming an overloaded system into one built around how experts actually work.

Impact 1

Lower cognitive load

A step-based interaction model and a leaner, context-specific toolbar, cut from over 40 tools to 11, made a feature-heavy system easier to navigate.

Impact 2

Designed for newer users too

Structured flows were designed to make complex functionality usable for less experienced users, not just seasoned experts.

Impact 2

Designed for newer users too

Structured flows were designed to make complex functionality usable for less experienced users, not just seasoned experts.

Impact 3

Shipped, not deferred

Most of the year's planned UX changes shipped within the release cycle, including the new design-system styling.

Impact 4

Design as a planning partner

I set up a recurring scoping meeting with PM and engineering, and design gained a seat in the major planning meetings.

Context

The problem: a feature-heavy system with inconsistent UI patterns

  • The tool was built from multiple modules with inconsistent UI patterns and little structural coherence. Dialog-based interactions spread functionality across multiple entry points, making an already complex system hard to navigate, especially for less experienced users. As the Customer Experience team reported, customers found the tool hard to learn, which meant heavy onboarding support and a high volume of support tickets.

Main findings

Finding 1

Fragmented by design

The workflow was fragmented across dialog-based interactions, scattering tasks and disrupting workflows.

Finding 1

Fragmented by design

The workflow was fragmented across dialog-based interactions, scattering tasks and disrupting workflows.

Finding 2

Complexity without structure

The system was overloaded with features and information, producing a steep learning curve and heavy cognitive load.

Finding 2

Complexity without structure

The system was overloaded with features and information, producing a steep learning curve and heavy cognitive load.

Finding 3

Design absent from planning

Design had limited organizational presence, so UX work risked being deferred release after release under technical constraints.

The system treated complexity as unavoidable rather than structuring it.

My role

How I solved it

I led design across two core areas of the simulation workflow — one for defining the simulation setup, one for preparing the model.

Discovery

Understand the product and its users. I studied existing and upcoming features with PMs and Customer Experience specialists, who provided the user insights. From these inputs, I identified user personas with AI support.

Planning

Roadmap the UX work. I introduced a UX roadmap aligned with the product release cycle.

Design & Alignment

Design in small, aligned steps. Given the complexity, I made changes step by step, with frequent feedback sessions to keep PMs, engineering and QA on the same page.

Feasibility

Work within a growing system. The design system was new and still being built, so I worked with the global design team to request new components, and with software engineers to decide what the system could support and what needed to be custom.

Validation

Validate the concept. I tested the overall concept in usability sessions with 4 internal CX specialists.

Design direction

Structuring complexity without breaking delivery

The redesign came down to three structural decisions: two about reducing what users had to deal with on screen, one about shipping it all without compromising quality.

1. Introducing a structured interaction model

Design idea 💡

Replaced fragmented, dialog-based patterns with a contextual side panel and a structured, step-based workflow inside a single, continuous workspace.

Why it works

One continuous workspace keeps experts in context: each step shows only what it needs, instead of scattering tasks across dialogs.

1. Introducing a structured interaction model

Design idea 💡

Replaced fragmented, dialog-based patterns with a contextual side panel and a structured, step-based workflow inside a single, continuous workspace.

Why it works

One continuous workspace keeps experts in context: each step shows only what it needs, instead of scattering tasks across dialogs.

2. Trimming a shared toolbar to this workflow

Design idea 💡

The toolbar was shared, so it surfaced tools that weren't relevant to this context. I audited each tool as must-have, nice-to-have, or not needed, and pared the toolbar down to what this context actually required.

Why it works

Experts see only the 11 tools this workflow needs out of 40+, and can still add others when they need them.

2. Trimming a shared toolbar to this workflow

Design idea 💡

The toolbar was shared, so it surfaced tools that weren't relevant to this context. I audited each tool as must-have, nice-to-have, or not needed, and pared the toolbar down to what this context actually required.

Why it works

Experts see only the 11 tools this workflow needs out of 40+, and can still add others when they need them.

Before

Illustrative recreation, anonymized for NDA. Not the actual product UI.

After

Illustrative recreation, anonymized for NDA. Not the actual product UI.

3. Managing system constraints through iterative refinement

Design idea 💡

Where the evolving design system couldn't yet support a component, I aligned visuals with existing UI and worked with the engineering team to define a revised solution for the following release.

Why it works

An interim solution kept delivery on track, and the planned fix meant quality wasn't traded away.

3. Managing system constraints through iterative refinement

Design idea 💡

Where the evolving design system couldn't yet support a component, I aligned visuals with existing UI and worked with the engineering team to define a revised solution for the following release.

Why it works

An interim solution kept delivery on track, and the planned fix meant quality wasn't traded away.

Research and validation

Validating the interaction model with internal experts

A structured usability test with 4 internal CX specialists, comparing the new contextual sidebar against the legacy modal-based approach. Session analysis and synthesis were supported by AI.

Sessions

n=4

Sessions

n=4

Method

Structured usability sessions

Participants

Internal CX specialists

Participants

Internal CX specialists

Outcome

The new sidebar was received positively and reduced the cognitive load of working in a feature-heavy system.


Research focus: new sidebar

Tested whether the new contextual side panel let users complete tasks more clearly than the old dialog/modal approach, which scattered functionality across multiple entry points.

Finding: participants navigated the step-based sidebar with less friction than the modal flow, confirming the structured model reduced cognitive load and fragmentation.

Organization impact

Making design a planning partner

When I joined, design had limited presence in planning. I used the redesign to change that: by the time I moved to another product, design was part of how the team scoped and prioritised usability work.

Planning

Set up a recurring roadmap-scoping meeting, and earned a place for design in the major cross-team planning meetings.

Coordination

Coordinated directly with the design system team to propose enhancements and share reusable approaches, increasing consistency.

Outcome

What changed

Outcome

Making design a planning partner

The leaner toolbar and most planned UX changes shipped within the year. The guided side panel was validated with CX specialists but not released during my time on the project.

Reflections

What I learned

Experts don't want less power; they want less friction. Showing only what each step needs kept the depth without the overload. This work also showed that the most durable design impact was organizational: changing when design entered the conversation changed the quality of decisions being made upstream.

What worked well

Shipping inside constraints

Interim solutions let the product move forward while the design system caught up, without lowering the bar.

Design system coordination created reuse

Working directly with the design system team created reuse and visibility that outlasted the project.

What I'd do differently

Test with customers

Validation ran with internal CX specialists as proxies. Testing with real customers would make the findings far more robust.

Push for design involvement earlier

Some constraints could have been shaped from the start had design been at the table sooner.

Define success metrics upfront

Setting measurable goals early (task time, error rates, learning curve) would have made the impact easier to defend.